MoriohHigh

Every Stand in Morioh High

Checked

Do this before replacing your Stand. Check your current Stand's skill cooldown and barrage drain in the table below. A 7-second cooldown on Star Platinum wins fights faster than a 45-second cooldown on a rarer pull.

The three rules

  1. Skill cooldown dictates match tempo. Every Stand shares an identical 8-second barrage cooldown, making the skill cooldown (ranging from 7 seconds up to 45 seconds) the deciding factor in how often you can engage.
  2. Barrage hits drain your Stand meter. Each individual barrage contact costs 1.9 points from your 100-point meter, and activating a skill costs 22 points. Stands with lengthy barrage sequences deplete your reserves quickly.
  3. Crazy Diamond heals instead of hurting. Crazy Diamond's 32.4 barrage total represents health given to whoever it strikes; deploying its barrage in an offensive duel heals your target.

Trap: judging a Stand only by its rarity

The most frequent mistake when building a loadout is discarding an Uncommon Stand like Star Platinum simply to chase an Epic or Legendary name. Star Platinum delivers a 40-damage barrage backed by a 7-second Star Finger cooldown. By comparison, The World hits for the exact same 40-damage barrage but locks your skill behind a 45-second Time Stop cooldown. Unless you finish the opponent inside the 2-second freeze window, you spend 38 seconds completely stripped of offensive skills.

What the numbers mean

A barrage total is the arithmetic sum of every regular hit plus the finisher strike, calculated before damage reduction. It is not DPS, and it does not include special skill damage.

Every barrage shares one universal 8-second cooldown, meaning barrage timing is identical across the entire roster. What separates individual Stands is barrage output, meter consumption, and the skill cooldown:

  • Each barrage hit costs 1.9 of the 100-point Stand meter.
  • Activating a skill costs 22 points.
  • Wonder of U's 17-hit barrage consumes 32.3 points per rotation before the skill is even triggered, making it the most resource-heavy rotation in the game.

The video above features Noth awakening The World on the school path surrounded by cherry blossom trees. At 1:07, the creator opens the in-game phone to browse the Stands directory, revealing twelve base Stands alongside twelve variant skins. While the video confirms the visual roster, it does not demonstrate frame data, cooldown counters, or barrage totals.

All Ways to OBTAIN *STAND*

Video by Noth

From 1:07 the creator opens Phone > Stands and the roster appears: twelve Stands plus twelve skins. The barrage totals on this page are not in the video. Watch on YouTube

What is confirmed

Twelve Stands possess published barrage breakdowns, damage totals, and skill cooldowns collected on 11 and 12 October 2026:

  • Star Platinum: The World (54 total, 40s cooldown)
  • King Crimson (40 total, 28s cooldown)
  • The World (40 total, 45s cooldown)
  • Star Platinum (40 total, 7s cooldown)
  • D4C (40 total, 16s cooldown)
  • Wonder of U (39.2 total, 18s cooldown)
  • Gold Experience (35 total, 9s cooldown)
  • Silver Chariot (35 total, 40s cooldown)
  • Cream (35 total, 20s cooldown)
  • Crazy Diamond (32.4 healing output, 14s cooldown)
  • Soft & Wet (32.4 total, 16s cooldown)
  • Sticky Fingers (32.4 total, 16s cooldown)

Two documented readings carry specific caveats:

  • Gold Experience's healing: documented as 14 in an initial dataset and as 24 in a 14 October gameplay capture. Both figures exist in historical logs; verify your live readout before relying on either.
  • Crazy Diamond's 32.4 output: restores health to whoever is hit, operating strictly as a recovery tool rather than damage.

What stays unknown

  • Whitesnake (added 12 October) and The Hand (added 18 October) currently lack published barrage totals or skill cooldown metrics; they remain listed by name without speculative placeholders.
  • Second skills: the 18 October update initiated second abilities for five Stands (The Hand's Erasure, Star Platinum's Star Smash, King Crimson's Time Skip, Soft & Wet's Bubble Shot, and The World's Knife Throw). Energy costs and damage scaling for these additions have not been published.
  • Individual roll weights: developer odds for obtaining specific Stands remain unreleased.

Where you read the real value

Open your character's in-game phone and launch the Stand application. Your server's local list displays active parameters and newly patched additions directly from the game code.

After reviewing the roster

12 of 12 shown

  • Star Platinum: The World

    Epic

    54 damageBarrage total

    • Skill cooldown 40 s

    Time Stop — 3s inside 45 studs

    Barrage breakdown
    10 × 4 + 14
  • King Crimson

    Legendary

    40 damageBarrage total

    • Skill cooldown 28 s

    Time Erasure — up to 5s, 70 studs

    Barrage breakdown
    8 × 3.5 + 12
  • The World

    Epic

    40 damageBarrage total

    • Skill cooldown 45 s

    Time Stop — 2s inside 45 studs

    Barrage breakdown
    8 × 3.5 + 12
  • Star Platinum

    Uncommon

    40 damageBarrage total

    • Skill cooldown 7 s

    Star Finger — 14 damage at 22 studs

    Barrage breakdown
    8 × 3.5 + 12
  • D4C

    Legendary

    40 damageBarrage total

    • Skill cooldown 16 s

    Flag plus a five-second copy

    Barrage breakdown
    8 × 3.5 + 12
  • Wonder of U

    Legendary

    39.2 damageBarrage total

    • Skill cooldown 18 s

    Calamity — counters an attack five times

    Barrage breakdown
    17 × 1.6 + 12
  • Gold Experience

    Epic

    35 damageBarrage total

    • Skill cooldown 9 s

    Life Giver — 12 damage; healing read as 14 and as 24

    Barrage breakdown
    8 × 3 + 11
  • Silver Chariot

    Uncommon

    35 damageBarrage total

    • Skill cooldown 40 s

    Armor Off — 15s faster attacks plus Skewer

    Barrage breakdown
    8 × 3 + 11
  • Cream

    Common

    35 damageBarrage total

    • Skill cooldown 20 s

    Void — 24 damage while rolling, up to 3.5s

    Barrage breakdown
    8 × 3 + 11
  • Crazy Diamond

    Common

    32.4 damageBarrage total

    • Skill cooldown 14 s

    Restoration — barrage heals whoever it hits

    Barrage breakdown
    8 × 2.8 + 10
  • Soft & Wet

    Uncommon

    32.4 damageBarrage total

    • Skill cooldown 16 s

    Friction — three seconds of slip inside 14 studs

    Barrage breakdown
    8 × 2.8 + 10
  • Sticky Fingers

    Common

    32.4 damageBarrage total

    • Skill cooldown 16 s

    Zipper Dive — up to 3s underground

    Barrage breakdown
    8 × 2.8 + 10