Can your Stand finish this sequence?
Enter the meter you summon with, how long the Stand stays out, how many barrage hits land and how many skills you cast. Each hit costs 1.9, each skill 22, and being summoned costs 3.4 per second.
Stand meter planner
The meter is 100 points and every action draws from the same pool. Time your combo here before you commit to it in a fight.
Sequence complete: 45.8 meter remains. Normal-withdraw recovery to 100: 9.2 seconds.
| Summon drain | 17.0 |
|---|---|
| Barrage hits | 15.2 |
| Skills | 22.0 |
| Total | 54.2 |
| Ten-second lockout | not triggered |
| Refill after a normal withdraw | 9.2s |
Constants come from 11–12 October reports, not a live read-out: 100-point pool, 3.4 per second summoned, 1.9 per billed hit, 22 per skill, 7 per second regeneration after a 1.5-second delay. Whether the finisher is billed as a hit, and what a second skill costs, are unpublished — this page does not assume either.
Where these numbers come from
- Summoning draws 3.4 a second, a barrage hit 1.9, a skill 22.
- Refill starts 1.5 seconds after the last spend and returns 7 a second.
- Whether a skill also counts as a hit has not been published, so this page never assumes it.
Read the long form in the Stand roster with numbers, the Occult club drain reduction,and the dated change history in the update log.
The game is at roblox.com/games/111838814545019; patch notes are posted by the developers in their own Discord.